Granulator Ii Ableton

As one of the founders of Ableton, Robert is no stranger to creating new tools for electronic music production and performance. Creating the ultimate customized granular synthesizer has been a labor of love for Robert for more than a decade. Enter the Granulator: a granular synthesis-based sample playback instrument. What is Granular Synthesis. An amazing device for creating your own textures, pads, and atmospheres, the Monolake Granulator II uses granular synthesis to create a constant stream of short crossfading samples from a source sound. The size, behavior, modulation, envelope, and other properties of the short samples can be tweaked via the Granulator’s controls. As one of the founders of Ableton, Robert is no stranger to creating new tools for electronic music production and performance. Creating the ultimate customized granular synthesizer has been a labor of love for Robert for more than a decade. Enter the Granulator: a granular synthesis-based sample playback instrument. What is Granular Synthesis. Granulator II is a Max4Live synthesizer based on the principle of quasi-synchronous granular synthesis. It creates a constant stream of short crossfading sections of the source sample, and the pitch, position and volume of each grain can be modulated in many ways to create a great variety of interesting sounds.

Hey everyone, I messed up and deleted Granulator II 2.2.1, and can't find it to download anywhere. I have 2.2.2, but Ableton isn't recognising it as.

An amazing device for creating your own textures, pads, and atmospheres, the Monolake Granulator II uses granular synthesis to create a constant stream of short crossfading samples from a source sound. The size, behavior, modulation, envelope, and other properties of the short samples can be tweaked via the Granulator’s controls. Watch Monolake Granulator II creator Robert Henke demonstrate how to use this instrument to create a lush pad from the sample of a clanging glass:

There is a dedicated page for the Granulator Instrument here. MaxForLive is a flavor of the Max programing language that only works in conjunction with Ableton Live and allows users to create their own devices and to share those. More info about MaxForLive can be found on the websites of Ableton. Download the latest version of Max 8 directly from the Cycling 74 website. Unzip the downloaded file, launch the Max installer and follow the instructions to install Max on your computer. Note: If using Live 9, we recommend installing Max 7 instead. This can be downloaded from Cycling 74. Step 2: Choose the external Max application in Live's.

For a more in-depth overview of the Monolake Granulator II from Robert, please see this article.

Screen 1: Granulator’s Grain view (top) is where you set and modulate grain size and position. The Filter view (bottom) provides envelopes, filters and FM.

We delve into the mysteries of granular synthesis with Max For Live’s Granulator II instrument.

This month and next we’ll take an in-depth look at different approaches to granular synthesis. I’ll start with Robert Henke’s Max For Live instrument, Granulator II, for a detailed look at how granular synthesis really works. Next month we’ll explore several other ways to approach granular synthesis in Live.

Granulator II

Granulator II is a free Live Pack that you can download from the Packs section of the Live web site (www.ableton.com/en/packs/granulator-ii). The Live Pack also contains two auxiliary devices: GranulatorSlave II and GranulatorInput II, along with a number of helpful Granulator II presets. (Hereafter, I’ll refer to ‘Granulator,’ ‘GranulatorSlave’ and ‘GranulatorInput’ with version II implied.) You’ll find brief documentation, numerous audio examples and a free update to Granulator version 2.2.2 on Henke’s web site (www.monolake.de/technology/granulator.html). The update does not install inside the original Pack, so just place it somewhere in your User Library. It does work with the Pack’s presets and auxiliary devices.

Granular synthesis amounts to sequencing small slices (called grains) of an audio file while manipulating and processing them in various ways. Grains can be taken from anywhere within the audio file, and in Granulator their position and size can be modulated by various sources. The grain size is calibrated in Hertz (lower = longer), and you set it with the Grain knob in Granulator’s Grain view. The Grain knob’s range is 0.25 to 150 Hz, and just as a 100Hz analogue waveform means 100 cycles of the waveform per second, a 100Hz Grain setting means that 100 grains span one second. If you want the grain size in milliseconds, divide the Grain knob setting into 1000 — the knob’s range is 4 seconds to 6.67ms. One last mind bender is that Granulator actually emits grains at twice the Grain knob’s rate so that every grain overlaps each of its neighbours by 50 percent. That maintains a steady flow because each grain fades in and out, although you can override that with Granulator’s Window settings.

A good way to get a handle on granular synthesis is to start with a short speech clip, as shown in Screen 1 above. Speech clips make it easier to hear where the grains are located and how they are being manipulated. You can drag audio clips into Granulator’s sample window from Live’s Browser, from Arrange view tracks, from Session view clip slots and from your computer’s file system. The brown shading in Granulator’s sample window shows the size and location of the grain. You use the Grain knob to resize it and the FilePos knob or click-dragging to relocate it. MIDI note C3 plays the grain at its original pitch. The effect of playing other MIDI notes depends on the Key modulation values for the Grain knob and the Pitch setting (in the Filter view). By default both are set to 100 so that both pitch and grain-size track your keyboard. Try setting one of them to zero to hear the effect of the other.

Screen 2: These three Granulator patches use ambient, wavetable and tuned percussion samples. The blue and red colours in the waveform indicate the left and right channels for stereo samples.

Granulator’s Spray and Scan panels modulate the position from which grains are emitted while notes are held. You have the most control using the Scan panel — click its label to turn it on. With Time and Distance set to 100 percent and Key modulation set to 100, the grain playback position will scan the sample at the same rate that grains are triggered — a speech clip will be intelligible even when it is pitch-shifted, and it will play only once because the playback position will have then reached the end of the sample. Things get more interesting when you alter the Scan settings. The Spray module randomises the playback position, and the Spray knob sets the maximum deviation from the FilePos setting. You can choose to spray right, left or in both directions, and higher Slope settings make larger deviations less likely. Finally, you can apply Granulator’s LFO to the file position and the grain size using the LFO-modulation settings underneath their controls. You get five LFO waveforms and three chance modes: random, sample-and-hold and binary. Be sure to check out the LR-Phase control; it offsets the modulation for the right and left channels.

The Window and AM modules to the right of the Scan module control grain volume-contour. The Window menu (the drop-down labelled ‘Std.’) offers attack-decay (Std.), decay-only (Fall), attack-only (Rise) and random (Noiz) envelopes. Its Shape and Spike controls then reshape the chosen envelope. The AM module randomly assigns a playback level to each grain. In Void mode the Residual control sets the lower of two levels. In Flux mode the levels as well as the timing are random. When you start to get dizzy, use a generous amount of AM in Void mode.

Enough Talk

Evolving ambient sounds are excellent fodder for granular synthesis and the ‘Ambient Swells’ sample from the Ambient & Evolving folder of the Samples section of Live’s Core Library Pack provides a good example. Start with fairly long grains (rates below 5Hz) near the middle of the sample and set the amp envelope for no Sustain, a two-second Decay and a 500ms Release. Each note will trigger a handful of grains but the transitions will be smooth and the sound quite playable. Add a few hundred milliseconds of Left Spray for a little variation in onset, and set both Scan Time and Distance to 100 percent to generate a tail for held notes.

Granulator Ii

Wavetables are another good source of grains — try ‘Wavetable Like’ from the Synth folder of the Core Pack. Because wavetables are made for scanning, grain movement will be smooth and more synth-like. Instead of Spray or Scan, try a bit of LFO applied to the FilePos knob. Set the LFO Cycle to one second or less and the LR-Phase to 180 degrees and then crank up the Amp Envelope’s Sustain in the Filter view.

Tuned percussion hits like ‘Tabla SP 2’ from the Drums/Misc Percussion folder also work well. For the Amp Envelope turn Sustain all the way down, set the Decay and Release to around 500ms and 1s, respectively. Virtual pioneer dj free download. The FilePos should be close to the start of the sample. Turn on Scan and set its Distance to 100 percent. Higher settings for Scan Time add a reverb-like effect. FM works well here, and the Freq(uency) setting can radically alter the sound. Also try a little random pitch modulation (Rnd numerical) and some velocity modulation of the FM amount (Vel numerical).

Screen 3: The two GranulatorSlave instruments (bottom-right) connect to the Granulator instrument (top), which is fed by the GranulatorInput device to its left. Separate MIDI clips along with FM amount, Scan and Grab button automation play the Granulator and GranulatorSlaves.

Auxiliary Devices

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GranulatorSlave is a separate instrument that derives its sound from the most recently installed or moved Granulator instrument in your Live Set. You’ll avoid confusion by using GranulatorSlaves in Sets that contain only one Granulator. GranulatorSlave’s settings represent offsets to the Granulator settings for Pitch, FM amount, Grain size, FilePos, Spray amount, LFO rate and offset, Scan Time and output Volume. Red LEDs for the FM, LFO and Scan panels remain dark if the modulation has no effect. On the FM module you’ll need a Granulator FM amount greater than zero, and on the LFO module you’ll need an LFO-modulation amount greater than zero for either Grain or FilePos. You can place GranulatorSlaves on separate Live tracks or in separate chains of a Live Instrument Rack. Tracks work best when you want different clips playing the GranulatorSlaves. Racks are more convenient when you simply want to layer voices.

Granulator Vst

Granulator’s sample window doubles as a live-input buffer fed by the GranulatorInput audio-effect device. Clicking Granulator’s Live In tab activates this mode, the caption ‘LIVE-INPUT’ appears at the top of the window and the window displays the latest grabbed audio (if any). Clicking either the Live In panel’s or GranulatorInput’s Grab button transfers the audio currently in GranulatorInput’s buffer to Granulator. The Live In tab then toggles between the original content and the latest grab. Grabs are stored in RAM, but the Live In panel’s Write button both saves the latest grab and embeds it as Granulator’s resident audio. You can place GranulatorInput on any audio or instrument track or on a Return track fed by one or more audio and instrument tracks. Note that clicking any device’s Grab button loads a mix of all GranulatorInput buffers into all Granulators, so you might as well keep things simple and use one GranularInput and one Granulator along with GranulatorSlaves as needed.

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Ableton Granulator

Granulator

Here´s our guide to Ableton Granulator…

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So, Granular Synthesis – wtf is that I hear you say!? Well the practical application of Granulator II is that is can make really awesome drones, pads and atmospheres from almost any sample.

It is a sampler, but it splits the original sample into really small slices called grains. It can then play them back in various ways, scanning through the original grains and making new evolving sounds. The time, pitch and other parameters of the grains can be tweaked using envelopes and more.

Granulator II is a Max For Live device made by Robert Henke (Monolake) who has also been closely linked with the development of Ableton Live.

You can get Granulator II as a Max For Live Patch here.

How To Use Ableton’s Granulator

Here’s a run down of Granulator’s features and functions, and what each thing does.

Main Display…

There are a lot of controls in the Main Display Screen on Granulator that you can access with your mouse…

Drag a sample into it from the file browser to load a sound into it.

You can also click in the display to change the position.

There are two views Grain and Filter

Granulator Grain View:

The Grain control, this controls the amount of grains in a time period, the faster it is the more you get and the shorter they get. Below the Grain knob there are modulation options so you can modulate Grain with the Key (pitch of the incoming note), by Random amount, by Spread (add stereo width) and modulate it by LFO.

FilePos This is the position (like start time in a sampler). This can be modulated with Key (keyboard/midi pitch) and LFO in the buttons below. This is a key feature of granular synthesis, because by moving the start point through the sample/grains you can get long evolving textures even out of a fairly short sample.

Spray… This is how much the start point of each grain varies by a random amount with Slope controls under it.

You can hear an example of Spray this in the audio below…

LFO

This column has all the LFO settings including shape and stereo-phasing.

Scan

This scans through the sample. The Time settings at 100% are normal playback – you can make the playback much faster or much slower (slower is great for those IDM time stretch effects).

The Curve setting means the time difference can increase or decrease while the sample is playing.

Here’s an example of Scan in action – you can see in the image the Scan settings, also note that I turned the Spray down so you can hear the time stretching effect better.

It sounds like this, you can hear it scan through the grains slower for time-stretching-esque sounds:

Shape

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The Shape setting allows you to change the envelopes for each grain. The envelope settings decide how smooth the crossfade is between each grain, so they can control the smoothness of transitions, or go the other way and make it nasty and noisy. Change the settings and you can hear what it does and also see it – the little waveform above it changes as you tweak the settings.

AM

Amplitude modulation – turning the Amount up will mean some grains are louder than others, turning the Residual up – will mute random grains.

Live In

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These settings are for using the Max For Live device Granulator Input (which comes with Granulator II) – and you can Grab audio from the track with that device on it. A really good feature tbh!

At the end on the right are standard Volume and Voice settings.

Granulator Filter View:

In the Filter view you get an Amp Envelope first. A standard ADSR envelope.

The next column in the Filter view is the Pitch section, with tuning at the top and Fine tuning. V will make velocity modulate pitch.

Key is key scaling – changing this will change how the pitch is mapped – it will no longer be the same as piano keyboard tuning.

Rnd will make pitches of grains change randomly.

FM – yes! You can frequency modulate grains with the Freq knob and the FM (amount) knob. This can be modulated below with incoming midi notes (Key), and Env allows the envelope in the next section to be used as the mod source. You can also use Velocity (Vel) as a mod source, we will show and example of this later on.

Filter/Fm Envelope

Another standard ADSR envelope – for use as modulation sources for FM and the filters.

Filter Sections Filter A and Filter B have standard controls: Freq (cut-off frequency), Q (resonance), and Gain on each. Plus modulation sources Key, Velocity and Env, for each.

Here´s an example of using velocity as mentioned above. Firstly I set up a simple cowbell pattern with different velocities across the bar.

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It sounds like this:

And now, in the FM column and Filter A column I set Velocity to Modulate FM and Filter A, so it looks like this both Vel settings are set to 50 now):

And it sounds like this:

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This is the same cowbell pattern as above, you can hear the FM and filter modulating as the velocity changes.

Summary

Hope you found this Ableton Granulator guide helpful. As always feedback is appreciated and please send us what you

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