David Statue 3d Model

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David Statue 3d Model Free

David

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(frontispiece of Siggraph 2000 proceedings)

A computer rendering made from a 3D model of Michelangelo's David. The modelwas built by scanning the statue using a laser triangulation rangefinder andassembling the resulting range images to form a seamless polygon mesh. Themesh contains 8 million polygons, each about 2.0 mm in size. The raw data fromwhich the mesh was built contains 2 billion polygons, representing rangesamples spaced 0.25 mm apart on the statue surface. Although we also digitizedthe statue's color, the veining and reflectance shown here are artificial. Therendering includes simulated subsurface scattering, but with arbitraryparameters. Thanks to Henrik Wann Jensen for computing this image.

This is a scan from a cast of the original David by Michelangelo, a masterpiece of Renaissance art. The cropped bust was crafted in 1899 (Beckett number 756). The full statue of David can be downloaded here. Download free and paid 3D printable STL files. Royalty free 3D model David 2020 for download as ztl, c4d, obj, and stl on TurboSquid: 3D models for games, architecture, videos. David Statue 3D Model for 3ds Max, Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation software. David, statue, sculptures, people, city, cities, history Uploaded by Japi Eroas into Architecture - Sculpture / Statues 3D Models. 3D Model File Formats. Free Statue 3D models. Free 3D Statue models available for download. Available in many file formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB. Find professional Statue 3D Models for any 3D design projects like virtual reality (VR), augmented reality (AR), games, 3D visualization or animation.

Authors:

David Statue 3d ModelModel
  • Kari Pulli < kapu@graphics.stanford.edu >
  • Brian Curless, University of Washington < curless@cs.washington.edu >
  • Szymon Rusinkiewicz < smr@graphics.stanford.edu >
  • Dave Koller < dk@graphics.stanford.edu >
  • Lucas Pereira < lucasp@graphics.stanford.edu >
  • Matt Ginzton < magi@cs.stanford.edu >
  • Sean Anderson < seander@cs.stanford.edu >
  • James Davis < jedavis@graphics.stanford.edu >
  • Jeremy Ginsberg < jeremyg@cs.stanford.edu >
  • Jonathan Shade, University of Washington < shade@cs.washington.edu >
  • Duane Fulk, Cyberware

David Statue 3d Print

Appears in:

Proc. SIGGRAPH 2000

Abstract:

We describe a hardware and software system for digitizing the shape and colorof large fragile objects under non-laboratory conditions. Our system employslaser triangulation rangefinders, laser time-of-flight rangefinders, digitalstill cameras, and a suite of software for acquiring, aligning, merging, andviewing scanned data. As a demonstration of this system, we digitized 10statues by Michelangelo, including the well-known figure of David, two buildinginteriors, and all 1,163 extant fragments of the Forma Urbis Romae, a giantmarble map of ancient Rome. Our largest single dataset is of the David - 2billion polygons and 7,000 color images. In this paper, we discuss thechallenges we faced in building this system, the solutions we employed, and thelessons we learned. We focus in particular on the unusual design of our lasertriangulation scanner and on the algorithms and software we developed forhandling very large scanned models.

David Statue 3d Model 2020

Additional information available:

  • PDF withlow-res compressed figures (1.1 MB)
  • PDF withfull-res compressed figures (3.6 MB)
  • PDF withfull-res barely compressed figures (7.6 MB)
  • PDF with uncompressed figures:gzipped PDF (17 MB)PDF (40 MB)
  • Powerpoint slides from our presentation at Siggraph 2000
This page © Copyright 2000 by Marc Levoy
The paper

David Statue 3d Model Pictures

© Copyright 2000 by ACM

David Statue 3d Model Kit