Download Yume Nikki

  1. Download Yume Nikki For Android
  2. Download Yume Nikki
  3. Download Yume Nikki English Free
  4. Download Yume Nikki Pc
  5. Download Yume Nikki English Free

Horror + Undertale

The game seems to take inspiration from the art style and feel to the gameplay of Undertale. There is a focus on horror through and through, developed by Kikiyama and made using the RPG maker engine. It’s a very dark game and isn’t for the faint of heart but still very enjoyable. It adds a lot to the game without the dark tone it wouldn’t be as enjoyable as it is.

This might affect you.

Even though the plot isn’t given to you on a plate it is there but it’s behind closed doors. Meaning that you will have to work out the story of this game when playing through. So, maybe it’s more like a mix of Horror, Undertale and Dark Souls with you having to work out the story for yourself. Yume Nikki is set around dreams, there’s no telling what could happen through the game. It’s a horror game set in a dream meaning that anything can pop up in this game. Set in 12 different areas with 24 objects to archive to complete the game.

Weird and wonderful.

The graphics are a simple Pixel art style, and this is where it looks like it took the inspiration from Undertale. The simple art style doesn’t take anything away from the game though. As it never did for Undertale which is why it also works for Yume Nikki. If anything, it adds a lot more to the atmosphere. It makes it feel nervous as you don’t know what is going on due to subtle detail in the pixel art. The Pixel art adds a lot to the game, making you feel very uneasy throughout your experience adding more to the horror element.

Caerux.co.,ltd Adventure. Add to Wishlist. $2.99 Buy This is a game that walking around the world in the dreams of a hikikomori named Madotsuki with a very dark atmosphere. There is no particular story or purpose. It is just a walking game. Yume Nikki (ゆめにっき) is a 2004 surrealistic adventure game. The game was created using RPG Maker 2003, but has few role-playing game (RPG) elements. Players explore the dreams of a hikikomori character named Madotsuki (窓付き).

It's going to be a scary ride.

The gameplay for Yume Nikki is very simple as you explore through the world, you must find these 24 objectives. It’s a very simple way to play through the game but the horror elements to it make you feel scared through the game. So, the true task through the game is getting through without being too scared. As you go through the game, the 12 worlds, you expand into a large world which is a big surprise. As you go in thinking it’s going to be a short game but turns into a large open game with a lot of exploring to do. It is a horror game, so it’s best for fans of the horror genre to play but I do think if you enjoyed games like Undertale you would enjoy the expansive world of Yume Nikki throws you into, just make sure you bring you blanket!

Don’t go out there.

The game has a very simple art style but somehow managed to give the uneasy feel throughout the game adds a lot to the horror element of the game. The simple gameplay kind of adds a walking sim element to it but the horror and explore through the worlds to find objects making it a very enjoyable and fearsome game.

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
< Proto:Yume Nikki

This is a sub-page of Proto:Yume Nikki.

Version 0.06 of Yume Nikki was dumped by Eloy and AshitaMinami, members of #LaInvestigaciónYN, on July 25th, 2017. It was found on a disc included in the first volume of a magazine called フリーゲームstation! (FreeGameStation!)[2]

This version was built on January 22nd, 2005; more than two years prior to version 0.10's date of September 17, 2007.

v0.06 is pretty similar to v0.04 in terms of design, but a fair amount has been added since then.

  • 4Map & Event Differences
  • 5Debug Maps
  • 7Graphical Changes

Sub-Pages

Unused Graphics
v0.06 shares much of the same unused graphics with v0.10, but also has unique unused assets of its own.

General Differences from v0.04

  • The 'Adjusting Sound Levels' event now appears whenever saving or loading a file. This silently plays every sound effect in the game to cache them in memory, eliminating the stuttering that could occur on slower computers when they played a sound effect for the first time.
  • The game's master volume was lowered, which was done in v0.05 according to the changelog.
  • Text windows now exist for the messages the game provides.
  • NASU is playable, and the TV can be turned on.
  • The vending machines now behave like they do in v0.10. As a result, the old plop sound goes unused from now on.
v0.04v0.06 - v0.10

Effect Differences from v0.04

  • Thanks to additions from version 0.05, the final four effects have been added. Now the Witch, Oni, Squish-Squish, and Traffic Light effects can be now collected.
  • The Umbrella and Blonde effects now have 1-key actions.
  • When riding on the broom with the Witch effect equipped, the sound of whatever terrain you are on will play instead of a floating sound. The floating sound did not exist at this point.

Map & Event Differences

28 maps have been added since v0.04 to give v0.06 a total of 111 maps, compared to 179 in v0.10.

Following v0.04's trend, v0.06 generally only uses pink and purple gates for connections to other areas.

Only maps that are different from v0.04 or were added afterward will be covered in the following sub-pages.

Sub-Pages

Main Maps
Maps surrounding Madotsuki's room and the Nexus.
Small Map Set
Deeper dream world maps that all share the same name.
Sub Maps
A folder mostly composed of maps connected to Dense Woods B.
FC World
Quite a bit has been added since v0.04, but it's still a pretty small version of FC World.

Unimplemented Locations

These maps exist in v0.10, but not in v0.06.

  • Number World (The Nexus door leads to an early version of the Lamp World sub-area.)
  • White Desert
  • Sky Garden
  • Ghost World
  • Pink Sea
  • The Underground World
  • The Spaceship
  • Mars
  • The Staircase of Hands
  • Mall Roof

Unimplemented Events

Just like v0.04, most of the events have not been added into the game yet.

  • ああああああああ
  • The Falling Man
  • Famicom Glitch
  • Melting Madotsuki
  • Severed Heads in the Sky
  • Takofuusen
  • Uboa
  • UFOs on Mars
  • The Witch's Flight
  • FACE
  • The KALIMBA TV Channel
  • Monoe
  • Monoko
  • The Spaceship Crash

Debug Maps

Two debug maps exist in the game.

Main Debug Map

Now known as Test Map 1.

Not much has been changed since its previous appearance in v0.04, though there are now a few invisible events that have been placed on the map for testing purposes.

Download yume nikki pc

Nekoin still provides all the effects, but you instead get teleported to the street in Dense Woods A.

If you include the debug party member located in the first slot of the game's database in your party, NASU can be seen in the upper left corner of the map making one of its walking noises. As just a picture is displayed, interacting with it has no effect.

v0.04v0.06v0.09v0.10

Stairs Debug Map

Download Yume Nikki For Android

Yume

Now known as Test Map 2.

This map is also in v0.04 under the name Stairs. This map is under Test Map 1's folder in v0.06, but is otherwise identical to how it is in v0.04. This map was removed by the time v0.09 was released.

Debug Party Member

Download

Unlike v0.10, Madotsuki is not listed as the first character in v0.06's database, and is actually in the fourth slot. Three empty party members precede Madotsuki, the first of which can have various effects on event scripts if present in your party.

  • Mentioned above, NASU will appear in the Main Debug Map.
  • When playing NASU, you cannot advance past the title screen. The game will still 'start', as you can move NASU around, but the game's field will not appear. Comments left in the respective event scripts imply that the display of the score should be affected, but this does not occur, likely due to other events involving the debug party member being processed simultaneously.

Graphical Changes

These same differences present in v0.04 apply, unless stated otherwise.

Download Yume Nikki

Boombox

The boombox used at the Toriningen Party is now using its final design. Graphics for the old boombox still remain in v0.06 onward, but are unused in favor of the new animated boombox.

v0.04
v0.06 - v0.10

Squish-Squish NPC

Aside from rendering the Squish-Squish NPC in its regular art style, v0.06 lacks the flabby-looking sprites that are used in v0.09.

v0.06
v0.09

Download Yume Nikki

FC World Stone

The stone graphic used in FC World has a more simplistic design in v0.06, and was used up till v0.09.

v0.06 - v0.09
v0.10

Mugshots

Every mugshot now has a black background like in v0.10 now. v0.04 used a subtle blue background instead. Since the remaining effects have been added, more mugshots have been filled in, as well.

v0.04
v0.06 - v0.10

Download Yume Nikki English Free

TV Image

The image displayed on the TV in the dream world is different. This image also exists in v0.10 on the same sprite sheet, albeit unused.

v0.06
v0.09/v0.10

References

Download Yume Nikki Pc

  1. http://www.mediafire.com/file/15c33918e1hl13p/yumenikki0.06.lzh Original download link (Game is packed in an LZH archive that can turn the filenames into mojibake on non-Japanese locales).
  2. http://yumenikki.wikia.com/wiki/Thread:4540 GatoBot

Download Yume Nikki English Free

Retrieved from 'https://tcrf.net/index.php?title=Proto:Yume_Nikki/Version_0.06&oldid=829545'