Medieval II: Total War General Discussion List of ancillaries & Traits If this is your first visit, be sure to check out the FAQ by clicking the link above. Rome:Total War - Traits Descriptions Trait Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Antitraits Culture Scout Scout Expert Scout Reconnaissance Specialist Secretive Discreet Close-mouthed Secretive Talkative Roman. Nice overview and list of traits The processcq 'settlement' cheat also works if you change name on your settlements. You can give traits and ancillaries to 1 named characters but not to characthers with more then 1 name(it have happened that it have worked on some characters with 2 names, last time i got it to work on a character with 2 names was on a french general). Medieval 2 Total War Traits And Ancillaries List Pdf This is a list of the various ancillaries (retinue members) that can be added with the giveancillary command. This code requires you to have the character that you wish to modify selected, as well.
Are you looking for Medieval 2 Total War cheats? If your answer is ‘YES’ then you are at the right place. Apart from providing the latest and working Medieval 2 Total War cheats, we will also explain how to use those cheat codes in this guide.
Advertisement
How to use Medieval 2 Total War Cheats?
To enter Total War Medieval 2 cheats, you will have to edit the game file and create the backup copy of the file before you proceed further. In order to edit the file, using a text editor is highly recommended. With the help of text editor, edit the “descr_strat” file in the “medieval ii total wardataworldmapscampaignimperial_campaign” directory.
Now, find out the “unlockable” heading and copy its contents over the current contents under the “playable” setting.
Medieval 2 Total War Cheat Codes
While playing the game, hold ~ to display the console window. Type or copy any of the below mentioned Medieval 2 Total War cheat codes to activate the corresponding cheat function.
Note: Family member names, settlement names, and other proper names should be capitalized correctly.
Advertisement
Result | Cheat Code |
Get indicated amount of gold | add_money [number] |
Give city more population | add_population [settlement name] [number] |
Give any trait your faction can have to a specific general [Note] | give_trait [character] [trait] [level number] |
Give ancillary to specific general | give_ancillary [character] [ancillary] [level number] |
Anything in city’s building queue built automatically | process_cq [settlement name] |
Toggles fog of war | toggle_fow |
Press Auto Retaliate button to automatically win; enter code at the battle scroll | auto_win [attacker|defender] |
Traits
Medieval 2 Total War Traits And Ancillaries List Download
You can use the below-mentioned value with the “give_trait [character] [trait] [level number]” code.
Note: Many of the following codes can be accompanied with a “level number”, usually ranging from 1 to 5, giving additional bonuses (or penalties).
AcademyTrained
AdoredByPope
AgentPiety
Anger
Arse
AssassinsGuildMember
AssassinsGuildTrained
Austere
Authoritarian
BadAmbusher
BadArtilleryCommander
BadAttacker
BadDenouncer
BadDiplomacy
BadGunpowderCommander
BadMerchant
BadPrincess
BadRiskyDefender
BadSiegeDefender
BadTaxman
BattleChivalry
BattleDread
BigotWoman
Bishop
Bloodthirsty
Brave
BraveDiplomat
BraveWoman
CaptorChivalry
CaptorDread
Cardinal
Cheapskate
ChivalryLegacy
ColdWoman
ContentGeneral
Corrupt
Corrupted
Coward
CrusaderHistory
Cuckold
Cultured
Cursed
Deranged
DesperateWoman
Despoiler
Disciplinarian
DiscontentGeneral
DivineProtection
Divorced
Dogmatic
Doomsayer
DreadLegacy
DykeWoman
EasternWarlord
EducatedWoman
Energetic
ExRebel
Exheir
ExoticTastes
ExpensiveTastes
FactionKiller
Factionheir
Factionleader
FairProsecutor
FairWoman
FaithfulWoman
FamousPirate
FathersLegacy
Fearscatholic
Fearsheretic
Fearsislam
Fearsorthodox
Fearspagan
Fearsslave
Fearstimurids
Fearsturks
Fearsvenice
Feck
Fertile
FertileWoman
ForcedReligious
Genocide
Girls
GloriousFool
GoodAdministrator
GoodAmbusher
GoodAssassin
GoodArtilleryCommander
GoodAttacker
GoodCommander
GoodDefender
GoodDenouncer
GoodDiplomacy
GoodGunpowderCommander
GoodMerchant
GoodMiner
GoodPrincess
GoodRiskyAttacker
GoodRiskyDefender
GoodSiegeAttacker
GoodSpy
GoodTaxman
Gregarious
GrowingConviction
Haemophobic
HaleAndHearty
Handsome
HarshWoman
HasAdultress
HashashinsGuildMember
Hatescatholic
Hatesheretic
Hatesislam
Hatesorthodox
Hatespagan
Hatesslave
Hatesturks
Hatesvenice
HighPersonalSecurity
HorseRacer
HumbleWoman
Hypochondriac
IAmPope
IAmPrincess
IndecisiveAttacker
Infertile
InfertileWoman
InquisitorFailure
Insane
InspiringSpeaker
Intelligent
Introvert
JaguarWarlord
JihadHistory
LaxPersonalSecurity
LegalDealer
Lewd
Loyal
LoyaltyStarter
MarriedAPrincess
MerchantEnemies
MerchantsGuildMember
MerchantsGuildTrained
Missionary
Monopolist
Multilingual
NaturalAssassinSkill
NaturalDiplomatSkill
NaturalHereticSkill
NaturalInquisitorSkill
NaturalMerchantSkill
NaturalMilitarySkill
NaturalPriestSkill
NaturalPrincess
NaturalSpySkill
NaturalWitchSkill
NightBattleCapable
Noctophobia
Objective
OpenMinded
PassionateWoman
Peaceful
Perverted
PopesEnforcer
Pragmatic
PretentiousWoman
PrettyWoman
PriestLevel
Prim
PublicAtheism
Purifier
RansomChivalry
RansomDread
ReligionStarter
ReligiousActivity
ReligiousInactivity
ReligiousIntolerance
ReligiousMerchant
ReligiousTolerance
RhetoricSkill
Righteous
Sane
SecretlyFemale
SecureMerchant
SecurityMerchant
Senile
ServesSelfMerchant
ShadyDealer
Skill
Slothful
Sobriety
SpiritedWoman
StrategyChivalry
StrategyDread
StrickenSerious
StrickenSilly
StrongFaith
Subjective
Superstitious
TheologiansGuildMember
TheologiansGuildTrained
ThievesGuildMember
ThievesGuildTrained
TimidWoman
TolerantWoman
TooOldToFight
TouchedByTheGods
TourneyKnight
UglyWoman
UnchasteWoman
UnfairProsecutor
Unwrath
VapidWoman
WaningConviction
Warmonger
WaveringFaith
WifeIsBarren
WifeIsBitch
WifeIsCharming
WifeIsFertile
WifeIsHorrid
WifeIsNoble
WifeIsWise
Woman
WorldlyMerchant
Wrath
Xenophilia
Advertisement
Ancillaries
Medieval 2 Total War Traits And Ancillaries List Pdf
You can use the following values with the “give_ancillary [character] [ancillary] [level number]” code.
Note: Many of the following values can be accompanied with a “level number”, usually ranging from 1 to 5, giving additional bonuses (or penalties).
academic_advisor
accomplice
adultress
architect
chastity_belt
diplomatic_escort
explosives
femme_fatale
fine_cosmetics
herald
mercenary_captain
secret_love
witch_hunter
zealous_disciple
amerigo_vespucci
marco_polo
martin_luther
jan_zizka
raphael
niels_ebbesen
arnold_von_winkelried
geoffrey_chaucer
john_wycliffe
bertrand_du_guesclin
aldus_manutius
michaelangelo
hair_from_mohammeds_beard
doctor
tutor
bard
catamite
apothecary
drillmaster
quartermaster
biographer
mentor
taticius
brilliant_inventor
foodtaster
librarian
magician
mathematician
poisoner
shieldbearer
bodyguard
monk
Medieval 2 Total War Princess Ancillary List
Game Cheats > -Medieval II: Total Wartoggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. | auto_win 'attacker/defender' | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | add_money 'amount' | Gives you the specific amount of gold. | process_cq 'settlement name' | Anything in the city's building queue will be built automatically. | give_trait this 'trait' 'level number' | Allows you to give any trait your faction can have to a specific general. | add_population 'settlement name' 'amount' | Allows you to give a city more population automatically. | move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords | show_cursorstat | Shows coordinates under mousecursor in format x,y | character_reset | Allows a character to move again. Does not always work |
Use the console to enter the following create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)' Example -
creat_unit 'London' Longbowmen 2 9 3 3 ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon Cheat | Effect |
---|
create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)' | Creates Unit at any settlement/general you like |
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units Cheat | Effect |
---|
george | Mercenary Monster Ribault | houston | Mercenary Rocket Launcher | istanbul | Mercenary Monster Bombard | madras | Elephants | rogan | Elephant Artillery | vindaloo | Elephant Rocketeer |
Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like: give_trait this TRAITNAME # Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones. Cheat | Effect |
---|
GoodCommander 5 | Increases command skill. | GoodInfantryGeneral 1 | Increases command skill (situational) | GoodCavalryGeneral 1 | Increases command skill (situational) | GoodAmbusher 5 | Increases command skill (situational) | GoodAttacker 5 | Increases command skill (situational) | GoodDefender 5 | Increases command skill (situational) | GoodAdministrator 3 | Increased Law, Trade Income | Intelligent 3 | Increased Command, Income | VictorVirtue 3 | Increases Chivalry | PublicFaith 4 | Increases Piety | BattleChivalry 5 | Increases Chivalry | NaturalMilitarySkill 3 | Increases Command | Energetic 3 | Increases Movement Points | HaleAndHearty 3 | More kids, increased general's hitpoints | PoliticsSkill 3 | - loyalty, + authority | MathematicsSkill 3 | Increased Income | FathersLegacy 3 | Increases Authority | GoodTrader 3 | Increased Trade Income | GoodMiner 3 | Increased Mining Income | HighPersonalSecurity 3 | Increases Peraonal Security | BattleDread 4 | Increases Dread | Loyal 3 | +Chivalry,Loyalty | Brave 3 | +morale |
As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS Cheat | Effect |
---|
apothecary | Have more kids. | bard | Adds Morale, Popularity | drillmaster | +25% movement, unit recruitment discounted | brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income | doctor | Have more kids, improves casualty recovery chance. | scribe_ancillary | Adds Authority, Income Bonuses | mentor | Increases Command | foodtaster | Increases Personal Security | tutor | Increases Piety, Trade Income | bodyguard | Increases Peraonal Security, Decreases Popularity | swordbearer | Increases Hit Points, Personal Security | shieldbearer | Increases Hit Points, Lowers Morale |
As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins NOTE: For the ones marked 'TRAIT', use the command: give_trait this TRAITNAME # instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information. Cheat | Effect |
---|
dancer | +2 to agent's skill | catamite | +1 to agent's skill | courtesan | +1 to agent's skill | pickpocket | +1 to agent's skill | GoodSpy 5 | TRAIT +1-5 to spy's skill | GoodAssassin 5 | TRAIT +1-5 to assassin's skill | GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <> Cheat | Effect |
---|
add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. | add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks [']) | move_character <name> <x>,<y> | moves named character to position on campaign map | auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle | create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> | creates one or more units of the specified type | toggle_fow | toggles the fog of war on or off | bestbuy | sells units cheaper | oliphaunt | the biggest around | jericho | and the walls came a-tumblin' down | give_ancillary this ______ | gives the character an ancillary | remove_ancillary this ______ | removes ancillary from the character | character_reset | resets the character back to it's start of turn settings | show_cursorstat | shows the cursor position and region id | show_landings <opt:cursor/region_id> | shows the landing positions available to the ai from a given region, default hides them | process_cq _______ | Completes all (possible) construction pending in queue | give_trait_points <charactername> <trait name> <points> | gives the character points for trait | list_traits | Lists all traits | list_ancillaries | Lists all Ancillaries | mp <charactername> <amount> | gives the character movement points | list_characters <opt:faction_type> | lists all the characters in the world or those belonging to a faction | create_mission <sent_faction> <mission_id> | Attempt to create and add a mission to the specified faction | diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. | recruitment_pool <settlement_name> | details of the current recruitment pool of a settlement | capabilities <settlement_name> | details of the current recruitment capabilities of a settlesment. | capture_settlement <settlement name> | evicts current resident and gives to player. | toggle_perfect_spy | toggles everyone's perfect spying ability. | process_rq _______ | Completes all (possible) recruitment pending in queue | force_diplomacy <accept/decline/off> | Forces the negotiator to accept or decline a proposition | diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> | Set the diplomatic stance between the two factions (factions must be different) | invulnerable_general <character_name> | Invulnerble General (cannot be beat in battle) | test_ancillary_localisation | adds all ancillary to the character info display | show_all_messages | Show all messages to all factions (on/off) | clear_messages | Clear all the current stacked messages | upgrade_settlement <settlement name> | upgrade settlement level | list_units <character/settlement name> | lists all of the units in an army, with details. | date <year> | changes the campaign date to the given year | force_battle_victory <opt:capture_percent> | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia | diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> | creates a diplomacy mission |
|
|